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<div id="content_small">
    <div class="container_brown">
        <div class="container_red_title"><FONT SIZE=5; color="black">Getting Started</FONT></div>
        <html>
        <head>
        <style type="text/css">
            img.floatLeft {
                float: left;
                margin: 4px;
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            img.floatRight {
                float: right;
                margin: 4px;
            }

            .textLeft {
                float: left;
                margin: 8 px;
                width: 450px;
            }
        </style>
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        <body>
            <div style="width:471px">
            <img src="../../images/desktop.gif" class="floatLeft">
            <p>
                The player will first need to create an account and have an
                avatar assigned to him/her to begin experiencing the game. Once
                the player installs and runs the game, he or she will be prompted
                with a login window, where the player would put the username and
                password information to log-in and start playing the game. If the
                player does not have an account already, then there will be an
                option to create one.
            </p>

            <hr>

            <p>
                Once the player logs into his/her account, they will spawn in a
                what is called a 'Global Map', which consists of three computers
                to choose from, of which each represents each difficulty of the
                game(Easy=Old looking, Moderate=Current technology, Hard=Futuristic).
                Each computer's map layouts are drastically different, but it will
                have the same basic theme. Once a computer is chosen, It will start
                the player out on the 'desktop' and a 'my computer' icon to
                enter the computer and begin debugging(the hunting).
            </p>

            <hr>
            <img src="../../images/bugbattle.png" class="floatRight">
            <p>
                There are two ways the user will be able to gain items to
                customize their looks, and gain certain attributes from. These
                options are either by defeating a bug or by purchasing the items
                from the shop using gold/money. When a certain enemy will be
                defeated, there is a chance that they might drop what is referred
                to as 'loot', one or a collection of items including money and
                accessories. There is also the shop, where the user will have
                access to purchase most of, if not all, the articles of clothing
                for a certain sum of money. However, players are not allowed to
                use these items unless they approach a certain given level.
            </p>

            <hr>

            <p>
                In this game the player will walk around an area that contains
                enemies and mobs, and the player will engage in a battle with
                them to gain certain bonuses and advance throughout the game.
                Once the player reaches to the end, they will be the victor, and
                they will be awarded with a sum of gold, based upon the
                difficulty setting of the game.
            </p>

            <hr>
            <img src="../../images/AvatarCloseup.png" class="floatLeft">
            <p>
                Each tile will represent a question regarding computer science.
                With each correct answer given to a question, the player will
                receive a quantity of Experience Points, which are needed to
                level up the players character. Different events, as in quests
                and Bugs, will appear on different difficulty areas. Within this
                game concept, the player will be not gaining experience points,
                but gold from each defeated 'bug'.
            </p>

            <hr>

            <p>
                A basic idea that will be implemented is that a certain MAIN
                quest, per difficulty area, must be completed, for the player to
                access the next area. Thus, this way for example, the player
                will not only need to be level 10 to access the Moderate area,
                but also finish the Easy area's MAIN quest.
            </p>

            <hr>

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                        <td><a href="<?php echo($siteroot);?>">&lArr Home</a></td>
                        <td style="text-align:right"><a href="<?php echo($siteroot);?>/includes/guide/skills.php">Skills &rArr</a></td>
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